Technical Artist and Animator, Owner/Operator of Project Khopesh
Research and Development into AI and Unreal Engine for short films. Houdini, Marvelous Designer, Maya work on cloth simulation and procedural structure generation. ComfyUI, Stable Diffusion work on environments.
Creation of art, lighting and effects for EASports' Tiger Woods games. Extensive sleuthing and R&D, as well as some MEL scripting.
Creation and animation of 3D and 2D assets for a variety of games, from simple to cutting edge. Pipeline support, design support.
Creation and animation of 3D assets for an eSports video game. 3DS Max, Unity, Photoshop.
Independent LLC producing physical games and components, some freelance art contracts. 2D, 3D, modeling, Unity, animation, accounting, marketing, product design.