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Taylor Eshelman
Taylor Eshelman
Artist, Animator, Product Designer
Orem, United States

Summary

Technical Artist and Animator, Owner/Operator of Project Khopesh

Skills

Illustration3D ModelingTexturingPhotographyArtGraphic DesignCharacter RiggingAnimationMath

Software proficiency

Houdini
Houdini
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Inkscape
Inkscape
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo
3DS Max
3DS Max

Reel

Productions

    • Video Game
      Tiger Woods PGA Tour 06
    • Year
      2006
    • Role
      Artist/Animator
    • Company
      Headgate Studios
    • Video Game
      Tiger Woods PGA Tour 07
    • Year
      2007
    • Role
      Artist/Animator
    • Company
      Headgate Studios
    • Video Game
      Band of Bugs
    • Year
      2007
    • Role
      Artist
    • Company
      Wahoo NinjaBee
    • Video Game
      A Kingdom for Keflings
    • Year
      2008
    • Role
      Artist/Animator
    • Company
      Wahoo NinjaBee
    • Video Game
      Hasbro Family Game Night 4
    • Year
      2009
    • Role
      Artist
    • Company
      Wahoo NinjaBee
    • Video Game
      A World of Keflings
    • Year
      2010
    • Role
      Artist/Animator
    • Company
      Wahoo NinjaBee
    • Video Game
      Disney Infinity
    • Year
      2013
    • Role
      Artist/Level Designer
    • Company
      Wahoo NinjaBee

Experience

  • R&D Technical Artist at The Church of Jesus Christ of Latter Day Saints
    Orem, UT, US
    February 2021 - September 2024

    Research and Development into AI and Unreal Engine for short films. Houdini, Marvelous Designer, Maya work on cloth simulation and procedural structure generation. ComfyUI, Stable Diffusion work on environments.

  • Artist at Headgate Studios
    Bountiful, UT, United States of America
    January 2005 - January 2008

    Creation of art, lighting and effects for EASports' Tiger Woods games. Extensive sleuthing and R&D, as well as some MEL scripting.

  • Artist at Wahoo NinjaBee
    Orem, UT, United States of America
    January 2008 - April 2014

    Creation and animation of 3D and 2D assets for a variety of games, from simple to cutting edge. Pipeline support, design support.

  • Graphic Artist at Improvement Interactive
    Tuscon, AZ, United States of America
    September 2018 - January 2019

    Creation and animation of 3D assets for an eSports video game. 3DS Max, Unity, Photoshop.

  • Owner/Operator at Project Khopesh, LLC
    Orem, UT, United States of America
    May 2013 - Present

    Independent LLC producing physical games and components, some freelance art contracts. 2D, 3D, modeling, Unity, animation, accounting, marketing, product design.